Ability Corner Network

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Sign in to Ability Corner Network

There is one way in: your Network account — a username and a password. If you don't have one yet, make one below. Either way you're a full member of the Network, and only people in our circle can join: new accounts wait in the lobby until an approver lets them in. That's the lock on the door that keeps this place ours.

Sign in with your Network account

Use your Network username — or your email address, if that's the username you chose — and your password. We will never send you email; an email username is only the name you sign in with. If you ever forget your password, an approver resets it for you in person; the help desk below is how you ask.



Already have a Network account?

Make a Network account



A plain name is 3 to 30 characters: small letters, numbers, dots, dashes, or underscores. Or use your email address — we will never send you email; it would only be the name you sign in with.


At least 8 characters. Pick one you'll remember — if you ever do forget it, an approver will help you in person; nobody here resets passwords by email.


The Network is for folks 13 and older. The approver sees the age you state here — it's a backstop; a person still approves every account.


Typing gives the same birthday as the picker — month, day, and year, like 03/14/1990.



A sentence or two is plenty. Only the approvers read these — they help the person at the gate know who's asking to come in.

Are you visiting, or settling in?

Everyone who joins tells us this. A resident is settling in — this becomes your place, with a house of your own in time. A visitor is our guest for a stay: you can go everywhere a guest can go. A visit runs a month at a time at the longest — you can begin with up to a month, and extend it, up to two weeks at a time, within that month — and the neighbors where you're staying will count the end down with you. If a visit runs out, the account closes, and the people here remember you: after a full month's visit, a break of a month follows before the next one, unless someone here invites you back sooner.

Stuck? Ask for help

Locked out, can't get in, or not sure which door is yours? Leave your name and we'll come to you: the approvers get your note right away, and one of our hosts — Devlin or Harmony — will be watching for you at the door.

Keyboard shortcuts

First-letter navigation
In the section list or any list, press the first letter to jump straight there — for example N for Notifications. Press the same letter again to move to the next one starting with it (S goes to Settings). No letters are shown on screen; your screen reader finds them.
? (question mark)
Open this keyboard shortcuts dialog
Living in the Network
On a computer, standing in a place is Living in the Network: the focus is already on the walking, and the arrow keys step — up toward what you face (through a door you face, up to a person), down back, left and right to your sides; holding an arrow keeps walking; at the stairs, face the climb and the Up/Down arrows climb, one stair at a time; Enter never climbs — Enter works with what you face. Control plus the right or left arrow turns you a quarter turn in place; with Shift added, a half turn — turning around. To face a door, a person, or a thing, turn until you face it; on the phone, the Face buttons face it for you. Enter works with what you face — an arrived vehicle first, then a door, a person's options, a bed, a thing — and facing nothing, Enter says so plainly — turn or step, and Enter works with what you face. Each step is announced as you walk, and as you step past a door or the stairs, the walk says what you are passing. Speaking needs no command and no menu: you speak where you stand — the room's conversation stands on the place's page, and typing there is speaking in the room. Control+N speaks your last notification; Control+Shift+N opens the notification history; Control+R repeats the last area spoken; Control+Shift+R lists where you have been; Control+D opens the designer where the place's design is yours; Control+Shift+H opens the help menu — message the leadership who are online, or ask a character standing in your area; Control+L enters Living in the Network and Control+Shift+L leaves it for Home; Control+M opens the map from anywhere. In Living in the Network there are no tabs and no walking buttons — the keys are the way. On the phone, the same acts stand as buttons, exactly as before.
Escape / Back to sections button
Close a dialog. In a chat, go back to its list. In a building or a house, step back to the place's own page — Escape never takes you out of a place; leaving a place is its Leave door. One living exception: standing in a place, Escape in the place's own message box returns you to walking, your words still in the box.
Unsaved changes
If you try to leave with unsaved changes — in Settings, or while writing a message, group name, announcement, or friend request — you'll be asked to discard them or keep editing. You stay put until you choose. The Cancel button on every form asks the same way.

Screen reader check

We noticed you may be using a screen reader, so screen reader mode is now on — more verbose announcements and extra-explicit focus handling. You can change it any time in Settings.

Message of the Day

Unsaved changes

You have unsaved changes. Do you wish to discard your changes?